HardBat Classic Rules
- The 2009 HardBat Classic
Champion wins a grand prize of $100,000. The second place finisher
receives $5,000 with $3,000 going to third place and $2,000 for fourth
place.
- Competition Format and Schedule.
- There are four brackets of players competing to make
the final four (one from each bracket) in the Championship Round.
- Bracket One is the HardBat Classic group of players invited by the HardBat Classic management. Players will compete on
a point handicap system based on their U.S. or International Table
Tennis ratings. The point handicap system is listed in Addendum A.
- Bracket Two is the Professional group with players
that have a U.S. rating, an international ranking, or that have competed
in tournaments or leagues sanctioned by the Table Tennis Association of
any country. Players will compete on a point handicap system based on
their U.S. Table Tennis or International ratings. The point handicap
system is listed in Addendum A.
- Bracket Three is the Bar group, which consists of the
qualifiers from the Bud Light HardBat Classic
Tournaments. Any qualifier that meets the qualifications of Bracket Two
will be re-positioned into Bracket Two. Competition will be on a scratch
point basis (no handicap) until the final four of Bracket Three are
determined. Point handicaps for the final four competition
for this bracket will be determined on a points won to points lost
differential. Please see Addendum B for the Handicap Schedule.
- Bracket Four is the Basement group that consists of
those players that enter on-line or at the door and do not meet the
qualifications of Bracket Two. Those that meet Bracket Two
qualifications will be re-positioned into Bracket Two. Competition will
be on a scratch point basis (no handicap points) until the final four of
Bracket Four are determined. Point Handicaps for the final four competition for this bracket will be determined on a
points won to points lost differential. Please see Addendum B for the
Handicap Schedule.
- Bracket One:
- Bracket One Round One begins at 2pm on Saturday with
players competing in round robin groups with the top four finishers
advancing to Round Two. These matches are two out of three games to 21
points using the point handicap system listed in Addendum A.
- Bracket One Round Two begins at 6pm on Saturday with
the final four players in Bracket One competing in Bracket semifinals
with matches that are two out of three games to 21 points using the
point handicap system listed in Addendum A.
- The winners of Bracket One semifinals compete
against each other to see who will represent Bracket One in the
Championship Round on Sunday.
- Bracket Two:
- Bracket Two Round One Session One begins at 2 pm on
Friday with players competing in four- or five- person round robin
groups with the top two places from each group advancing to Round Two on
Saturday. Round one matches are two games out
of three games to 21 points using the point handicap system listed in
Addendum A.
- Bracket Two Round One Session Two begins at 5 pm on
Friday with players competing in four- or five- person round robin
groups with the top two places from each group advancing to Round Two on
Saturday. Round one matches are two games out
of three games to 21 points using the point handicap system listed in
Addendum A.
- Bracket Two Round One Session Three begins at 8 pm on
Friday with players competing in four- or five- person round robin
groups with the top two places from each group advancing to Round Two.
Round one matches are two games out of three
games to 21 points using the point handicap system listed in Addendum A.
- Bracket Two Round Two begins at 11am on Saturday with
players competing in four- or five-person round robin groups with the
top player from each group advancing to Round Three. Round Two matches
are two games out of three games to 21 points using the point handicap
system listed in Addendum A.
- Bracket Two Round Three begins at 2pm on Saturday
with players competing in single elimination competition with matches of
two out of three games to 21 points using the point handicap system
listed in Addendum A. Semifinal play of this round will be at 6pm on
Saturday in Round Four. The top eight players will be seeded according
to their USATT ratings with the remaining players randomly placed. Due
diligence will be performed to prevent the same two participants who
played in rounds One and Two from competing against each other until the
final four but this is not guaranteed.
- Bracket Two Round Four begins at 6pm on Saturday with
the final four players in Bracket Two competing in Bracket semifinals
with matches that are two out of three games to 21 points using the
point handicap system listed in Addendum A.
- The winners of the semifinals compete against each
other to see who will represent Bracket Two in the Championship Round
on Sunday.
- Brackets Three and Four:
- Brackets Three and Four
Round One, Session One begins at 2pm on Friday, June 26, 2009 with
Bracket Three players and Bracket Four players competing in two separate
preliminary brackets. The competitions are in five- or six-person round
robin groups with the top three competitors of each group of each
Bracket advancing to Round Two. Round One matches
are one game to 21 points, on a scratch point system (no handicap
points). Each player will play up to five other players in their group.
- Brackets Three and Four
Round One, Session Two begins at 5pm on Friday, June 26, 2009 with
Bracket Three players and Bracket Four players competing in two separate
preliminary brackets. The competitions are in six-person round robin
groups with the top three competitors of each group of each Bracket
advancing to Round Two. Round One matches are
one game to 21 points, on a scratch point system (no handicap points).
Each player will play up to five other players in their group.
- Brackets Three and Four Round Two begins at 8pm on
Friday with players competing in four- or five-person round robin groups
with the top two places from each group advancing to Round Three. Round
Two matches are two out of three games to 21 points on a scratch point
system (no handicap points).
- Brackets Three and Four Round Three begins at 11am on
Saturday with players competing in four- or five-person round robin
groups in each of their separate brackets with the top player advancing
from his or her group. Round Three matches are two out of three games to
21 points on a scratch point system (no handicap points).
- Brackets Three and Four Round Four begins at 2pm on
Saturday with players competing in single elimination competition with
matches of two out of three games to 21 points with no point handicap.
Semifinal play of this round will be at 6pm on Saturday in Round Five.
The single elimination seeding for this round will be done according to
the points won to points lost differential of the top eight players
remaining after Round Three. Those advancing in Round Three but not
seeded will be placed randomly in the single elimination draw.
- Brackets Three and Four Round Five begins at 6pm on
Saturday with the final four players from each bracket competing within
their bracket in the semifinals and finals to determine the winners of
each bracket that will compete on Sunday in the Championship Round.
- Competition in this round uses the point handicap
system listed in Addendum B.
- The winners of the semifinals of each bracket
compete against each other to see who will represent Brackets Three and
Four in the Championship Round on Sunday.
- Championship Round begins at 11am on Sunday. The four
Bracket winners compete.
- For finals competition between the four brackets,
Brackets Three and Four will be assigned an estimated rating for
determining point handicaps using Addendum A.
- All play in the Championship Round will use a point
handicap system listed in addendum A.
- All play in the Championship Round will be two out of
three games to 21 points.
- The semifinal losers will compete for third and
fourth places prior to the finals match.
- The semifinal winners will compete for the 2009 HardBat Classic Championship.
- Players Responsibility.
- Check in with registration before their first match.
- All players must be residents of the United States.
- To pick up your official HardBat
Classic racket
- To show a photo ID, for example, a driver’s license,
school ID, passport
- To sign the Player Release Form
- To sign the General Name and Likeness Release
agreement.
- To sign the agreement to abide by the decisions and
rulings of the Umpires, Referee, and Tournament Director.
- To be forthright with prior table tennis competition
history. The Tournament Director has the right to re-position players
from Brackets Three and Four and place them in Bracket Two if warranted.
- To allow ample time before their first match.
- Read and understand the rules of the tournament.
- Read and observe the Draw Sheets posted throughout the
venue.
- The players’ starting times and table numbers are
posted.
- Be on time to their first match. Go to the table
listed on the Draw Sheet for your match.
- Match time is default time.
- Mark and confirm the outcome and scores of each match.
- Sign each match slip and return it immediately to the
satellite control desk.
- Remain next to the court for which your match is
assigned until the round is completed – not just your matches! If your
match is ready to begin and you are not there, you will be defaulted.
- Two minute warm up allowed for the first match of each
round. No warm up allowed for subsequent matches of the same round.
- For prize money winners, sign the appropriate IRS
documents after the conclusion of the tournament
- Have fun!
- Tournament Procedures.
- All matches are time scheduled and posted on the Draw
Sheets.
- Satellite control desks direct play on groups of
tables. There are satellite desks with each one controlling eight tables.
There is one satellite control desk controlling the five featured tables
and the one championship table.
- The results of every round are compiled for every
player.
- Draw Sheets with players’ names and table numbers for
each round will be posted before the start of each round.
- Placement and Seeding of Players.
- Seeding and placement of players in Brackets One and
Two are based on all available date including USATT ratings and
International Rankings.
- In Brackets Three and Four, all players will be placed
in Round One round robin groups with the use of available and current
information as to their strength of play. Fifty percent of all players
advance from Round One, thereby reducing the importance of placement. Due
diligence will be performed to equalize the strengths of the players in
each group but there is no guarantee as to such.
- Tie Break Procedures.
- In the round robin groups, each member of the group
shall play every other member. 2 match points shall be awarded for a win,
1 for a loss in a played match, and 0 for a loss in an unplayed or unfinished match. The ranking order
within the group shall be determined primarily by the number of match
points gained.
- If two or more members of a group have won the same
number of match points, their relative positions shall be determined by
the results only of the matches involving those tied. Compare those tied
first for match points, then successively the ratio of games won to games
lost; and points won to points lost, as far as necessary to resolve the
order of finish. If the tie cannot be resolved, positions are determined
by lot.
- Only the results of matches between players tied shall
be taken into account. In a two-way tie, the winner of the match between
the tied players is the winner of the group (or of the higher position
for which tied).
- If advancing positions cannot be determined at one
stage, all players tied for the final advancing position will advance.
- Dispute Resolution.
- Non-umpired matches.
- Scoring disagreements will be settled by the umpire
as follows: If both players cannot agree on the current score, the
umpire will ask both players what the last score upon which both agree.
The game will start from that score. If no agreement can be reached, the
game will begin with both players at zero.
- The players are equally responsible for fair play in
a match without an umpire. Specifically: No “second chances” are
allowed. A player will have only one chance to score a point. The most
common situation is where another ball comes into the playing area
during a rally. If a player then strikes the ball (perhaps a high set
up) and misses the shot, the result of that shot must stand; the player
cannot then call a let because he was disturbed. S/he took his/her
chance and doesn’t get another one.
- The player closer to the play, such as an edge ball,
will make the call. This call may not be disputed.
- Players in a non-umpired match should attempt to
resolve problems by applying the above rules and good sportsmanship.
- Any player in a match has the right to request that
that an umpire be appointed for that match.
- Referee and Umpire Conduct.
- The umpire, when one is assigned, is responsible for
ensuring that the match is conducted fairly under the Official Rules of
The HardBat Classic. If a decision is required
on an action or incident not covered in these rules, the Head Referee may
apply the rules of the International Table Tennis Federation at his or
her discretion.
- The Point Penalty System as listed below is designed
to control minor instances of poor sportsmanship. The Referee has full
authority to default a player for gross misconduct whether or not the
offender is playing a match.
- Point Penalty System.
- Penalties will be imposed as follows (for each
match):
- 1st offense: Warning. The umpire should briefly
display a yellow card so it can be seen by the players and interested
spectators.
- 2nd offense: Loss of point. The umpire should
display both a red and a yellow card, held fan like, in one hand. The
point is awarded to the player's opponent. No point is taken away.
- 3rd offense: Loss of 2 additional points. The umpire
should display both a red and a yellow card. The points are awarded to
the player's opponent. No points are taken away.
- If misbehavior continues after imposition of
penalties by the umpire, the umpire shall suspend play and report to
the referee.
- The referee will normally default the player after
being called by the umpire in the above circumstance. The default may
be from a match, an event, or from the whole competition (tournament).
- The referee may, at his discretion, disqualify a
player for persistent unfair or offensive behavior, whether reported by
the umpire or not; such disqualification may be from a match, from an
event, or from a whole competition (tournament).
- The intent of the system is to deter unsportsmanlike
conduct by having appropriate stages of punishment available. This
authority must be used with considerable discretion. Properly used it
provides an effective solution without having to tolerate poor behavior
or default the offender.
- Conduct which may warrant imposition of the point
penalty system:
- Delay of game; e.g. excessive toweling,
deliberately hitting the ball out of the playing area, or taking
excessive time between points or games.
- Intentionally breaking the ball or hitting the
table or net with a racket.
- Conduct offensive to opponent, spectators, or officials;
e.g. audible or visible inappropriate language or gestures, loud
outbursts or remarks that tend to disrupt other matches in progress,
or deliberately throwing a racket.
- In evaluating "loud outbursts" the
umpire must consider the total situation. We don't want to discourage
competitive enthusiasm, particularly that
displayed in a championship final when there are no other matches
being played. In such a situation, consideration must be given to
allowing reasonable expression without giving offense to spectators.
- The referee may direct umpires to call him/her when
issuing a warning. This should be done whenever possible, particularly
if the umpire suspects that he may have to go further in the system.
This will enable the referee to be on the scene should a player make an
appeal from the umpire's imposition of a penalty point.
- The referee, umpires, and staff are responsible for
ensuring that matches start without excessive delay for warm-up and that
play is continuous except for authorized breaks such as intervals between
games and the one time out per side in each match.
- Once a match is completed it should not be replayed or
continued.
- An emergency suspension of play may be authorized by
the referee for the shortest reasonable time in the event of injury to a
player or damage to his clothing or equipment. Only one suspension of
play may be given to the same player as a result of the same accident.
For injury the maximum time to resume play or retire is 10 minutes; for
damage to equipment, 5 minutes. No suspension should be granted if the
referee determines that the suspension would be unduly disadvantageous to
the opposing player.
- Under no circumstances will the players themselves
make any decision as to continuation of a match. It is the duty of the
umpire to determine whether the injury or damage is real or whether the
player is using unsportsmanlike tactics.
- Any illness or injury known at the start of a match
will not qualify for a suspension of play. Likewise injury caused by the
stress of play such as cramps does not justify a suspension of play. The
player must play on or retire from the match.
- Each player is allowed a one-minute time out in each
match that has games up to 21 points.
- Play must resume when the side that called the time
out is ready or at one minute, whichever is sooner.
- Expedite System.
- The expedite system may be applied solely at the
discretion of the Referee in consultation with the Tournament Director
for any match.
- An umpire or player may ask the Referee to initiate
the Expedite System but the Referee in consultation with the Tournament
Director makes the decision.
- If any game to 21 points exceeds 15 minutes excluding
time outs or suspension of play for uncontrolled incidents, the person
leading wins the game. If the game is tied, the winner of the next point
wins the game.
- Notable Hardbat Classic Rule
Differences.
- Coaching is allowed at any time.
- The service rule has more latitude.
- All rackets and balls must be official HardBat Classic equipment.
- The Expedite Rule is modified.
- All games are to 21 points.
- Foot stamping is allowed.
- General Equipment and Game Rules.
- The Table
- The table must be on the Official HardBat
Classic Equipment list.
- The upper surface of the table, known as the playing
surface, shall be rectangular, nine feet long and five feet wide, and
shall lie in a horizontal plane 29.9 inches above the floor.
- The playing surface shall not include the vertical
sides of the tabletop.
- The playing surface may be of any material and shall
yield a uniform bounce of about 9.1 inches when a standard ball is
dropped on to it from a height of 11.8 inches.
- The Net Assembly
- The net assembly must be on the Official HardBat Classic Equipment list
- The net assembly shall consist of the net, its
suspension and the supporting posts, including the clamps attaching them
to the table.
- The net shall be suspended by a cord attached at each
end to an upright post six inches high, the outside limits of the post
being six inches outside the sideline.
- The top of the net, along its whole length, shall be
six inches above the playing surface.
- The bottom of the net, along its whole length, shall
be as close as possible to the playing surface and the ends of the net
shall be as close as possible to the supporting posts.
- The Ball
- The ball shall be an official HardBat
Classic ball and have the Hardbat Classic
trademark on it.
- The ball shall be spherical, with a diameter of 40mm.
- The ball shall weigh between 2.6 g and 2.8g.
- The ball shall be made of celluloid or similar
plastics material and shall be white or orange, and matt.
- The Racket
- The racket shall be an official HardBat
Classic (HBC) racket with the Hardbat Classic
trademark on it.
- The HBC racket is comprised solely of rigid wood.
- The covering on the HBC racket is short-pips with no
sponge.
- Definitions
- A rally is the period during which the ball is in
play.
- The ball is in play from the last moment at which it
is in the free hand before being intentionally projected in service
until the rally is decided as a let or a point.
- A let is a rally of which the result is not scored.
- A point is a rally of which the result is scored.
- The racket hand is the hand carrying the racket.
- The free hand is the hand not carrying the racket;
the free arm is the arm of the free hand.
- A player strikes the ball if he touches it in play
with his racket, held in the hand, or with his racket hand below the
wrist.
- A player obstructs the ball if he, or anything he
wears or carries, touches it in play when it is above or traveling
towards the playing surface, not having touched his court since last
being struck by his opponent.
- The server is the player due to strike the ball first
in a rally.
- The receiver is the player due to strike the ball
second in a rally.
- The umpire is the person appointed to control a
match.
- The assistant umpire is the person appointed to
assist the umpire with certain decisions.
- Anything that a player wears or carries includes
anything that the was wearing or carrying,
other than the ball, at the start of the rally.
- The ball shall be regarded as passing over or around
the net assembly if it passes anywhere other than between the net and
the net post or between the net and the playing surface.
- The end line shall be regarded as extending
indefinitely in both directions.
- The Service
- Service shall start with the ball in the server's
free hand.
- The server shall then project the ball near
vertically upwards, with the ball leaving the free hand and being struck
by the racket either on the way up or the way down. There is no height
requirement on the toss.
- The ball shall be struck so that it touches first his
court and then, after passing over or around the net assembly, touches
directly the receiver's court.
- From the start of service until it is struck, the
ball must remain behind the server's end line.
- The Return
- The ball, having been served or returned, shall be
struck so that it passes over or around the net assembly and touches the
opponent's court, either directly or after touching the net assembly.
- The Order of Play
- The server shall first make a service, the receiver
shall then make a return and thereafter server and receiver alternately
shall each make a return.
- A Let
- The rally shall be a let:
- if in service the ball, in passing over or around
the net assembly, touches it, provided the service is otherwise good;
- if the service is delivered when the receiving
player is not ready, provided that the receiver does not attempt to
strike the ball;
- if failure to make a service or a return or
otherwise to comply with the rules is due to a disturbance outside the
control of the player;
- if play is interrupted by the umpire or assistant
umpire.
- Play may be interrupted
- to correct an error in the order of serving,
receiving or ends;
- to introduce the expedite system;
- to warn or penalize a player or adviser;
- because the conditions of play are disturbed in a way which
could affect the outcome of the rally.
- A Point
- Unless the rally is a let, a player shall score a
point:
- if his opponent fails to make a correct service;
- if his opponent fails to make a correct return;
- if, after he has made a service or a return, the
ball touches anything other than the net assembly before being struck
by his opponent;
- if the ball passes over his court or beyond his end
line without touching his court, after being struck by his opponent;
- if his opponent obstructs the ball;
- if his opponent strikes the ball twice successively;
- if his opponent, or anything his opponent wears or
carries, moves the playing surface;
- if his opponent, or anything his opponent wears or
carries, touches the net assembly.
- A Game
- A game shall be won by the player first scoring 21
points.
- If the game is to 21 points and both players score 20
points, then the game shall be won by the first player gaining a lead of
2 points.
- A Match
- A match shall consist of the best of any odd number
of games, including just one game with proper notification to the
players before the competition begins.
- The Order of Serving, receiving, and ends
- The right to choose the initial order of serving,
receiving and ends shall be decided by lot (coin flip) and the winner
may choose to serve or to receive first or to start at a particular end.
- When one player has chosen to serve or to receive
first or to start at a particular end, the other player shall have the
other choice.
- In games to 21 points, after each 5 points have been
scored the receiving player shall become the serving player and so on
until the end of the game, unless both players score 20 points when the
sequences of serving and receiving shall be the same but each player
shall serve for only 1 point in turn.
- The player serving first in a game shall receive
first in the next game of the match.
- The player starting at one end in a game shall start
at the other end in the next game of the match and in the last possible
game of a match the players shall change ends when first one player
scores 10 points in a game to 21.
- Out of Order of Serving, Receiving or Ends
- If a player serves or receives out of turn, play
shall be interrupted by the umpire as soon as the error is discovered
and shall resume with those players serving and receiving who should be
server and receiver respectively at the score that has been reached,
according to the sequence established at the beginning of the match.
- If the players have not changed ends when they should
have done so, play shall be interrupted by the umpire as soon as the
error is discovered and shall resume with the players at the ends at
which they should be at the score that has been reached, according to
the sequence established at the beginning of the match.
- In any circumstances, all points scored before the
discovery of an error shall be reckoned.
Addendum
A
Ratings
Handicap Chart for 21 Point Game
(USATT ratings from May 1, 2009 will
be used)
Example: Player A has a rating of
2150 and Player B has a rating of 1820. The rating differential is 330 points
so Player A spots Player B 9 points to a game of 21 points. In other words,
Player B begins each game at 9 to 0. Service change is at multiples of five
points. In this example the first server serves one point, and then service
alternates every five points.
Rating
Differential
|
Handicap
|
0 – 12
|
Handicap 0
|
13 – 31
|
Handicap 1
|
32 – 56
|
Handicap 2
|
57 – 87
|
Handicap 3
|
88 – 124
|
Handicap 4
|
125 – 161
|
Handicap 5
|
168 – 198
|
Handicap 6
|
199 – 249
|
Handicap 7
|
250 – 300
|
Handicap 8
|
301 – 351
|
Handicap 9
|
352 – 412
|
Handicap 10
|
413 – 524
|
Handicap 11
|
525 – 624
|
Handicap 12
|
625 – 724
|
Handicap 13
|
725 – 824
|
Handicap 14
|
825 – 924
|
Handicap 15
|
925 – 999
|
Handicap 16
|
1000 up
|
Handicap 17
|
Addendum
B
Handicap
System for Final Four competition for Brackets Three (Bar) and Four (Basement)
For competition within Brackets Three and Four: The handicap is based on points won to
points lost. For each 10 points more you won than lost you spot your opponent
one point to a game of 21 points. For example, you have won 300 points and lost
250 points for a differential of 50 points or five points in a game to 21. Your
opponent has won 290 points and lost 260 points for a differential of 30 points
or three points in a game to 21.
The player with the higher
differential spots the opponent with the lower differential two points (five
points less three points) in each game to 21 points. Each game begins with a 2
– 0 score in favor of the player with the lower points differential. Service
change is at multiples of five points. In this example the first server serves
three points, and then service alternates every five points. The maximum
handicap spot is 15 points per game to 21 points.
For finals competition between the
four brackets, Brackets Three and Four will use estimated USATT ratings of at
least 1200 and 1000 respectively for determining point handicaps using Addendum
A.